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The Games Machine 103
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XENIATGM103.iso
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Far Gate
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data1.cab
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Program_Executable_Files
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script.dat
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Text File
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2000-11-23
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4KB
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204 lines
[Game]
<settings>
halotex halo.dds
halohealthtex anchor.dds
halosize 0.015 /0.008
halogrowtime 0.5
squadiconsize 0.02
crosshairsize 0.05 0.1
crosshairminsize 0.004
crosshairspeed 8.0 4.0 // seconds per rotation
crosshairgrowtime 0.5
crosshairgrowsize 2.0
crosshairdietime 0.25
beacontex beacon.dds
beaconsize 0.02 0.1
beaconcornersize 0.02 0.1
beaconspeed 2.0 // seconds per rotation
beaconexplodesize 10.0
beaconexplodetime 0.5
beaconmaxangle 80.0
/ nebulaetex neb-wi~1.dds
nebulaetex dusty.dds
orbitlinestex orbit.dds
gridtex grid2.dds
shipiconstex shipicon0000.dds
proxlogostex proxlogos001.dds
squadnumtex squadnum0000.dds
unitnumtex unitnum0001.dds un000.dds
selectedtex selected.dds
PIPtex PIP0000.dds
heightbartex heightbar.dds
[Sounds]
<mapping>
// These have global vars
select termin30.wav
deselect termin32.wav
goto termin16.wav
orbit term16-region02.wav
squadAssign sound19b.wav
squadSelect squadsel.wav
attack term15.wav
zoom termin06.wav
tab beep_1d.wav
esc key_ack2.wav
highBeep beep_2d.wav
lowBeep beep_1d.wav
tutText beep_2a.wav
panelOut panelout.wav
panelIn panelin.wav
animText key_ack2.wav
// These don't have global vars
nebula neb1.wav
starburst starbrst.wav
cannon burst1.wav
revup revup.wav
revving revving.wav
revdown revdown.wav
turret friction.wav
intro intro.wav
jellyhit jellyhit.wav
[Fonts]
<font1>
texture font256.dds
charPerRow 21
charPerColumn 16
[Cursors]
<default>
texture default.dds
hotspot 0 0
<select>
texture defaultselect.dds
hotspot 0 0
<orbit>
texture orbit0000.dds
hotspot 0.5 0.5
0 0 0.2
1 1 0.2
2 2 0.2
3 3 0.2
4 4 0.2
<attack>
texture attack.dds
hotspot 0.5 0.5
<trackball>
texture trackball.dds
hotspot -0.75 -0.75
<scrolldown>
texture scrolldown.dds
hotspot 0.5 1.0
<scrollup>
texture scrollup.dds
hotspot 0.5 0.0
<scrollforward>
texture scrollforward.dds
hotspot 0.5 0.0
<scrollback>
texture scrollback.dds
hotspot 0.5 1.0
<scrollleft>
texture scrollleft.dds
hotspot 0.0 0.5
<scrollright>
texture scrollright.dds
hotspot 1.0 0.5
<selectionbox>
cornertex selectioncorner.dds
fieldtex selectionfield.dds
fieldrepeat 4.0
<placestructure>
texture constructambient.dds
hotspot 0.5 0.5
<placestructurevalid>
texture construct0000.dds
hotspot 0.5 0.5
0 0 0.1
1 1 0.1
<enterwormhole>
texture entericon0000.dds
hotspot 0.5 0.5
0 0 0.2
1 1 0.2
2 2 0.2
3 3 0.2
4 4 0.2
[Textures]
<640x480>
//#define MIP_512 6
//#define MIP_256 5
//#define MIP_128 4
//#define MIP_64 3
//#define MIP_32 2
//#define MIP_16 1
//#define MIP_8 0
CelestSphere-Vesta.dds 4 5
bluecloud2.dds 4 5
lightcloudy.dds 4 5
rainbow.dds 4 5
tan2.dds 4 5
"blue cloudy.dds" 4 5
mother.dds 4 5
stars0000.dds 4 5
nebula.dds 4 5
nebula2.dds 4 5
nebula3.dds 4 5
Panels.dds 4 5
Comm.dds 2
squadnum0000.dds 1
"unit stand-in 0.dds" 4 5
"unit stand-in 2.dds" 4 5
"unit stand-in 1.dds" 4 5
"squad stand-in 34.dds" 3 4
"squad stand-in 56.dds" 3 4
"squad stand-in 78.dds" 3 4
"squad stand-in 90.dds" 3 4
"squad stand-in 12.dds" 3 4
"shipicon stand-in 0.dds" 3 4
"shipicon stand-in 1.dds" 3 4
"shipicon stand-in 2.dds" 3 4
"shipicon stand-in 3.dds" 3 4
"shipicon stand-in 4.dds" 3 4
backarrow.dds 2
Un000.dds 2
arrow.dds 2
squadnum0002.dds 1 3
squadnum0001.dds 1 3
squadnum0003.dds 1 3
squadnum0004.dds 1 3
squadnum0005.dds 1 3
squadnum0006.dds 1 3
squadnum0007.dds 1 3
squadnum0008.dds 1 3
squadnum0009.dds 1 3
"Panel Frames.dds" 4 5
"Panel Labels.dds" 3 4
default.dds 2 3
defaultselect.dds 2 3
orbit0000.dds 2 3
attack.dds 2 3
scrollup.dds 2 3
scrolldown.dds 2 3
scrollleft.dds 2 3
scrollright.dds 2 3
constructambient.dds 2 3
construct0000.dds 2 3
selectioncorner.dds 2 3
selectionfield.dds 2 4
beacon.dds 3 4
halo.dds 4 5
anchor.dds 3 4
crosshair.dds 3 4
dusty.dds 4 5
neb-part_solid2.dds 4 5
orbit.dds 2
grid2.dds 3 4