home *** CD-ROM | disk | FTP | other *** search
/ The Games Machine 103 / XENIATGM103.iso / Far Gate / data1.cab / Program_Executable_Files / script.dat < prev    next >
Text File  |  2000-11-23  |  4KB  |  204 lines

  1.  
  2.  
  3. [Game]
  4.     <settings>
  5.         halotex                halo.dds
  6.         halohealthtex        anchor.dds
  7.         halosize            0.015    /0.008
  8.         halogrowtime        0.5
  9.         squadiconsize        0.02
  10.         crosshairsize        0.05    0.1
  11.         crosshairminsize    0.004
  12.         crosshairspeed        8.0        4.0        // seconds per rotation
  13.         crosshairgrowtime    0.5
  14.         crosshairgrowsize    2.0
  15.         crosshairdietime    0.25
  16.         beacontex            beacon.dds
  17.         beaconsize            0.02    0.1
  18.         beaconcornersize    0.02    0.1
  19.         beaconspeed            2.0        // seconds per rotation
  20.         beaconexplodesize    10.0
  21.         beaconexplodetime    0.5
  22.         beaconmaxangle        80.0
  23. /        nebulaetex    neb-wi~1.dds
  24.         nebulaetex    dusty.dds
  25.         orbitlinestex    orbit.dds
  26.         gridtex            grid2.dds
  27.         shipiconstex    shipicon0000.dds
  28.         proxlogostex    proxlogos001.dds
  29.         squadnumtex        squadnum0000.dds
  30.         unitnumtex        unitnum0001.dds        un000.dds
  31.         selectedtex        selected.dds
  32.         PIPtex            PIP0000.dds
  33.         heightbartex    heightbar.dds
  34.  
  35. [Sounds]
  36.     <mapping>
  37. // These have global vars
  38.         select        termin30.wav
  39.         deselect    termin32.wav
  40.         goto        termin16.wav
  41.         orbit        term16-region02.wav
  42.         squadAssign    sound19b.wav
  43.         squadSelect    squadsel.wav
  44.         attack        term15.wav
  45.         zoom        termin06.wav
  46.         tab            beep_1d.wav
  47.         esc            key_ack2.wav
  48.         highBeep    beep_2d.wav
  49.         lowBeep        beep_1d.wav
  50.         tutText        beep_2a.wav
  51.         panelOut    panelout.wav
  52.         panelIn        panelin.wav
  53.         animText    key_ack2.wav
  54.  
  55. // These don't have global vars
  56.         nebula        neb1.wav
  57.         starburst    starbrst.wav
  58.         cannon        burst1.wav
  59.         revup        revup.wav
  60.         revving        revving.wav
  61.         revdown        revdown.wav
  62.         turret        friction.wav
  63.         intro        intro.wav
  64.         jellyhit    jellyhit.wav
  65.  
  66. [Fonts]
  67.     <font1>
  68.         texture        font256.dds
  69.         charPerRow    21
  70.         charPerColumn    16
  71.  
  72. [Cursors]
  73.     <default>
  74.         texture        default.dds
  75.         hotspot        0    0
  76.     <select>
  77.         texture        defaultselect.dds
  78.         hotspot        0    0
  79.     <orbit>
  80.         texture        orbit0000.dds
  81.         hotspot        0.5    0.5
  82.         0            0    0.2    
  83.         1            1    0.2
  84.         2            2    0.2
  85.         3            3    0.2
  86.         4            4    0.2
  87.     <attack>
  88.         texture        attack.dds
  89.         hotspot        0.5    0.5
  90.     <trackball>
  91.         texture        trackball.dds
  92.         hotspot        -0.75    -0.75
  93.     <scrolldown>
  94.         texture        scrolldown.dds
  95.         hotspot        0.5 1.0
  96.     <scrollup>
  97.         texture        scrollup.dds
  98.         hotspot        0.5    0.0
  99.     <scrollforward>
  100.         texture        scrollforward.dds
  101.         hotspot        0.5    0.0
  102.     <scrollback>
  103.         texture        scrollback.dds
  104.         hotspot        0.5    1.0
  105.     <scrollleft>
  106.         texture        scrollleft.dds
  107.         hotspot        0.0    0.5
  108.     <scrollright>
  109.         texture        scrollright.dds
  110.         hotspot        1.0    0.5
  111.     <selectionbox>
  112.         cornertex    selectioncorner.dds
  113.         fieldtex    selectionfield.dds
  114.         fieldrepeat    4.0
  115.     <placestructure>
  116.         texture        constructambient.dds
  117.         hotspot        0.5    0.5
  118.     <placestructurevalid>
  119.         texture        construct0000.dds
  120.         hotspot        0.5    0.5
  121.         0            0    0.1    
  122.         1            1    0.1
  123.     <enterwormhole>
  124.         texture        entericon0000.dds
  125.         hotspot        0.5    0.5
  126.         0            0    0.2    
  127.         1            1    0.2
  128.         2            2    0.2
  129.         3            3    0.2
  130.         4            4    0.2
  131.  
  132. [Textures]
  133.     <640x480>
  134. //#define MIP_512    6
  135. //#define MIP_256    5
  136. //#define MIP_128    4
  137. //#define MIP_64    3
  138. //#define MIP_32    2
  139. //#define MIP_16    1
  140. //#define MIP_8        0
  141.  
  142.         CelestSphere-Vesta.dds    4    5
  143.         bluecloud2.dds            4    5
  144.         lightcloudy.dds            4    5
  145.         rainbow.dds                4    5
  146.         tan2.dds                4    5
  147.         "blue cloudy.dds"        4    5
  148.         mother.dds                4    5
  149.         stars0000.dds            4    5
  150.         nebula.dds                4    5
  151.         nebula2.dds                4    5
  152.         nebula3.dds                4    5
  153.         Panels.dds                4    5
  154.         Comm.dds                2
  155.         squadnum0000.dds        1
  156.         "unit stand-in 0.dds"    4    5
  157.         "unit stand-in 2.dds"    4    5
  158.         "unit stand-in 1.dds"    4    5
  159.         "squad stand-in 34.dds" 3    4
  160.         "squad stand-in 56.dds" 3    4
  161.         "squad stand-in 78.dds" 3    4
  162.         "squad stand-in 90.dds" 3    4
  163.         "squad stand-in 12.dds" 3    4
  164.         "shipicon stand-in 0.dds"    3    4
  165.         "shipicon stand-in 1.dds"    3    4
  166.         "shipicon stand-in 2.dds"    3    4
  167.         "shipicon stand-in 3.dds"    3    4
  168.         "shipicon stand-in 4.dds"    3    4
  169.         backarrow.dds            2
  170.         Un000.dds                2
  171.         arrow.dds                2
  172.         squadnum0002.dds        1    3
  173.         squadnum0001.dds        1    3
  174.         squadnum0003.dds        1    3
  175.         squadnum0004.dds        1    3
  176.         squadnum0005.dds        1    3
  177.         squadnum0006.dds        1    3
  178.         squadnum0007.dds        1    3
  179.         squadnum0008.dds        1    3
  180.         squadnum0009.dds        1    3
  181.         "Panel Frames.dds"        4    5
  182.         "Panel Labels.dds"        3    4
  183.         default.dds                2    3
  184.         defaultselect.dds        2    3
  185.         orbit0000.dds            2    3
  186.         attack.dds                2    3
  187.         scrollup.dds            2    3
  188.         scrolldown.dds            2    3
  189.         scrollleft.dds            2    3
  190.         scrollright.dds            2    3
  191.         constructambient.dds    2    3
  192.         construct0000.dds        2    3
  193.         selectioncorner.dds        2    3
  194.         selectionfield.dds        2    4
  195.         beacon.dds                3    4
  196.         halo.dds                4    5
  197.         anchor.dds                3    4
  198.         crosshair.dds            3    4
  199.         dusty.dds                4    5
  200.         neb-part_solid2.dds        4    5
  201.         orbit.dds                2
  202.         grid2.dds                3    4
  203.         
  204.